Special notes to be considered

RESOURCES EXPLAINED
The following are notes to consider when defing Resource cost, unit measure and affects of it's use and aquisition.

Example A
The Ammo Resource can be broken down into cost of AMMO during respawn in the table that follows: Clip sizes are as follows:

Any ammo < 30 is "S" = 1

Any Ammo 31 - 59 "M" = 2

Any Ammo > 60 is "L" = 3

Example B
Base Class Clip Count on respawn is 4 clips per weapon, not including Tech Weapons (as per special ammo cost).

Class Bonus is determined on the weapon and the class using it. Example: A Recon class will get a Clip bonus upon respawn if the primary weapon is an sniper rifle. Because of the Class Weapon Specialization program, the spare clip does not draw for the Army Resource Pool

OUTCOME
A Heavy Gunner spawns with a M60 and an RPG. Total Ammo Cost = 16

Soldier Spawns with Famas and C275. Total Ammo Cost = 11

MISSION TYPES
Certain Mission Types can be played as either PVP or PVE. Others are restricted to one only.

Example:
Intel can be played as either PVP or PVE.

Escort the Pawn is PVP only.

RANKING SYSTEM NOTES

Note: Players Rank resets every War to prevent an all General Army and to help balance teams.